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AI Insights · Timothy · July 2022

Top 5 Stickman Games on iOS in Australia Q2 2022

In Q2 2022, Stickman Hook, Ragdoll Dismounting, Draw 2 Save, Stickman Combat Legend, and Stickman Arena showed diverse performance trends in Australia on iOS.

Top 5 Stickman Games on iOS in Australia Q2 2022

In Q2 2022, the performance of the top 5 Stickman games on iOS in Australia varied across the board. Here's a closer look at the weekly downloads, revenue, and active user trends for these popular games.

Stickman Hook from MADBOX saw a mix of ups and downs in weekly downloads, ranging from a high of 4.6K in mid-April to a low of 2.1K in early May. Weekly revenue fluctuated slightly, peaking at $91 in early April and averaging around $70 for most of the quarter. Active users showed a gradual decline from 19.6K in early April to 14.4K by late May, before recovering to around 17K by the end of June.

Ragdoll Dismounting by Vicenter Viet Nam Company Limited experienced a significant spike in early April with weekly downloads hitting 11.6K, but this number dropped to around 600 by late May. Revenue peaked at $621 in mid-April but remained relatively low for the rest of the quarter. Active users followed a similar trend, starting at 13.7K in early April and decreasing to approximately 1.3K by the end of June.

Draw 2 Save from WONDER GROUP HOLDINGS LIMITED had a strong start with weekly downloads peaking at 8.8K in late March. However, downloads declined steadily, reaching around 500 by mid-May, before a slight recovery to 1.3K by the end of June. Active users mirrored this trend, starting at 15.7K in late March and dropping to around 5.0K by late June.

Stickman Combat Legend by Le Anh Pham showed a declining trend in downloads, starting at 4.4K in late March and falling to around 1.0K by late June. The game generated minimal revenue during the quarter. Active users, however, remained relatively stable, fluctuating between 5.7K and 6.9K throughout the quarter.

Stickman Arena from Bui Thi Ha also saw a decline in weekly downloads, starting at 3.5K in early April and dropping to about 500 by late June. The game generated a small amount of revenue in mid-April but none for the rest of the quarter. Active users showed a gradual decline from 4.4K in late April to around 3.4K by the end of June.

These trends highlight the varied performance of top Stickman games in Australia during Q2 2022. For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022